
But the simplistic sprites, toned down color palette, tight and simple control scheme, and nearly MIDI-quality score set the mood perfectly. Sure, some of the visuals are cleaner than your standard early '90s platformer. Instead of wasting time with incessant name-dropping, JoyMasher focused on crafting an adventure that plays like an authentic NES-era release, and they absolutely nailed it. Other hat-tips remain thinly veiled, however, such as bulky knights who resemble those found in various Castlevania games and even rely on a nearly identical sword technique.

For instance, Odallus features sub-weapons similar to those found in the Castlevania series, such as spears, torches, and axes. Rather, the only blatant nostalgia on display is intertwined with either gameplay or general design.

You won't find clumsy throwbacks like an old man claiming to be named "Error," or a tavern called "Good! Friends" (sic). Much like Oniken before it, Odallus is careful about its old school game references. Deep down, I had faith that JoyMasher would deliver. As a huge fan of the former brand who has played more than his share of disappointing Castlevania clones over the years, I suddenly found myself reluctant to give the new game a shot, and yet at the same time I was psyched for its potential. I saw him exploring terrain that looked oh so Metroid, and taking on ferocious and gruesome bosses.

In those new screens, I glimpsed a sword-toting warrior dicing up undead beasts, Castlevania-style. So it was that I continually refreshed their website's main page every hour for days occasionally scouted for news of a follow-up game, until at last a new batch of screenshots caught my eye. I figured if they could produce one excellent piece of faux-retro mayhem, they could most likely replicate the result. After playing through and loving the game Oniken, I decided to keep an eye on its developers, JoyMasher.
